Gamification in e-learnings makes learning more effective
Renate de Jonge•
Do your employees already start yawning when the topic training comes up? Or do you notice that the content of the e-learning doesn’t linger? It’s possible the problem is not only your employees, but also the fun and effectiveness of your online training. Gamification is the ideal tool to solve this.
Gamification uses game elements to make the learning more appealing. When the learning motivation is lacking, you need something more than a certificate after completion to encourage this.
That’s exactly what gamification does. By effectively implementing elements such as quizzes or achieving a new level, you get triggered. This helps enormously to go through the training motivated.
This all sounds very good! Let’s list the possibilities and advantages of gamification.
The power of rewards
What’s more motivating than receiving recognition and rewards for your learning achievements? By giving points during an online training you reward participants directly for their achievements, for example when they’ve finished a learning unit. An additional advantage is that you visualise the interim progress which also works motivating.
Competition is another important motivational factor. During a ‘gamified’ training the participants compete with themselves, their colleagues or they work in a team competing other teams. The latter is an example of how the team mentality is strengthened and work relations are improved. Competing together to gain the most points as a department by the end of the month creates a bond.
A boring training becomes an adventure
Some trainings are experienced as rather boring by many users because of its content, for example a compliance training. By adding an interesting narrative, even learning about all company guidelines or the most recent laws and regulations becomes an adventure. Turn it, for example, into a rescue mission where the participant comes closer to the end goal with each finished lesson. Going through the boring learning content becomes at once much more appealing.
Gamification facilitates behavioural changes
Gamification is used as a positive reinforcement in trainings. Rewarding positive behaviour is very effective when training employees for compliance or soft skills.
Employees don’t need to learn information by heart for trainings like this, but the organisation wants to stimulate behavioural changes. A trainings programme that rewards correct behaviour immediately is more effective to maintain this behaviour. You enlarge the chance that the employees will repeat it in their daily lives, without consciously thinking about it.
Gamification makes knowledge shortages visible
When you’re playing a game, you can’t continue to the next level without defeating the enemy or completing the challenge. The enemy or challenge at gamification in an e-learning is the knowledge shortage in the concerning module. When employees get stuck at a level this is because they don’t manage that part yet. They can’t continue to the next level until they truly understood the content.
Gamification helps making the knowledge gaps visible and ensures that the participant obligatory takes the time to fill this knowledge gap. This is important, because lacking knowledge can obstruct the user to comprehend the content of the next module. Which again has influence on the amount of knowledge the user will remember of the whole e-learning.
Gamification is serious business
The quality of your online training is of course number one. By adding game elements your training doesn’t at once become a game. E-learning is serious business and gamification helps getting better training results. It makes learning more fun, and therefore the trainings are completed faster and more effectively and the knowledge will thus linger longer and better.